On a keyboard
- Arrow keys or W, A, S, D to steer.
- Space pauses and resumes without losing the run.
- R restarts once a run has ended.
- Turning back on yourself is blocked, so a fumbled key is never fatal.
One line. No brakes. Keep growing.
Loading the board…
The rules fit in a paragraph. Getting past 500 points does not.
Your best score is kept separately for every combination, so switching never costs you a record.
Solid walls, no clock. Play until you crash.
No time limit · solid walls
Faster from the start, and ninety seconds on the clock.
90 second limit · solid walls
Slower, and walls pass you through to the other side.
No time limit · walls pass through
Dropped occasionally as you collect. Nothing here can be bought — they only appear through play.
Absorbs one crash. Your trail resets to a single cell.
Stretches the gap between steps for eight seconds.
Every orb is worth twice as much for ten seconds.
Pulls nearby orbs towards you for eight seconds.
Progress is stored in your own browser and shown under the board while you play.
You opened Rilo Rush and finished a run.
Play once
A hundred points is where the grid starts to make sense.
Score 100 in a run
Five hundred points takes real route planning.
Score 500 in a run
Three minutes without a crash.
Survive 3 minutes in a run
Not playable yet. We will say so plainly until they are.