Rilo Rush

One line. No brakes. Keep growing.

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How to play

The rules fit in a paragraph. Getting past 500 points does not.

On a keyboard

  • Arrow keys or W, A, S, D to steer.
  • Space pauses and resumes without losing the run.
  • R restarts once a run has ended.
  • Turning back on yourself is blocked, so a fumbled key is never fatal.

On a phone or tablet

  • Swipe anywhere on the board to change direction.
  • Or use the pad below the board if you prefer buttons.
  • The page will not scroll while your finger is on the board.
  • The board resizes to fit the screen — no pinching needed.

Scoring

  • A normal orb is worth 10 points.
  • A golden orb is worth 30, but it fades after a few seconds.
  • Collect without long pauses and a multiplier builds, up to five times. Idle too long and it drops back to one.
  • Speed climbs with every orb, so late orbs are harder to reach.

Three modes, three difficulties

Your best score is kept separately for every combination, so switching never costs you a record.

Classic

Solid walls, no clock. Play until you crash.

No time limit · solid walls

Rush

Faster from the start, and ninety seconds on the clock.

90 second limit · solid walls

Zen

Slower, and walls pass you through to the other side.

No time limit · walls pass through

Easy
Slower steps, generous timers, frequent power-ups.
Normal
The intended balance of speed and thinking time.
Hard
Quick from the first orb and it keeps climbing.

Power-ups

Dropped occasionally as you collect. Nothing here can be bought — they only appear through play.

Shield

Absorbs one crash. Your trail resets to a single cell.

Slow Time

Stretches the gap between steps for eight seconds.

Double Score

Every orb is worth twice as much for ten seconds.

Magnet

Pulls nearby orbs towards you for eight seconds.

Three habits that add a hundred points

  1. Work the edges early. Keep the middle clear while the trail is short, so you always have a way out later.
  2. Only chase gold you can reach. A golden orb on the far side of your own trail costs more than the thirty points it pays.
  3. Keep the multiplier alive. Two quick orbs are worth more than one perfect route, because the streak is what scales everything after it.

What you can unlock

Progress is stored in your own browser and shown under the board while you play.

All achievements

First Run

You opened Rilo Rush and finished a run.

Play once

Getting Started

A hundred points is where the grid starts to make sense.

Score 100 in a run

Rilo Pro

Five hundred points takes real route planning.

Score 500 in a run

Untouchable

Three minutes without a crash.

Survive 3 minutes in a run

More games on the way

Not playable yet. We will say so plainly until they are.